aMAZEd

Storymode - Woods

Actual Woods maps.

This pass stops guessing. These maps are generated from the current uploaded game.js: Woods seeds, 23×23 grids, carved doorway openings, Woods F clearing, Big Tree pads, and West Woods collider positions.

Legend: tan cells are walkable paths, green cells are tree/wall blocks, colored bubbles are real travel openings or markers. This follows the generated grids instead of drawing decorative trails.

Overview

How the areas connect.

This gives the big picture. The full path maps are below.

Storymode Woods overview

Actual Path Maps

Generated Woods grids.

Open any map for a full-size view. These are the areas built by generateWoodsMaze and the Woods opening rules.

Starter Woods actual path map
Starter WoodsMain forest entrance from the Playground.
Woods A actual path map
Woods AEast fork hub connecting Starter, C, D, and E.
Woods B actual path map
Woods BNorth branch between Starter and Woods D.
Woods C actual path map
Woods CEastern branch with the north route into Big Tree.
Woods D actual path map
Woods DFire clue area with the east route into Big Tree. Includes fire clue and leaf pool markers.
Woods E actual path map
Woods ESouth branch below Woods A.
Woods F actual path map
Woods FDeep Woods clearing and cannon point. Includes Woods F cannon clearing.

Special Areas

West Woods and Big Tree.

These are not normal generated 23×23 mazes, so they get their own top-down maps.

West Woods collider map
West WoodsTop-down guide using West Woods collider, trigger, bridge, waterfall, whirlpool, and axolotl positions.
Big Tree area map
Big Tree AreaMap-only room with the west pad to Woods D, south pad to Woods C, treetop trigger, and cannon point.