Starter WoodsMain forest entrance from the Playground.
Storymode - Woods
Actual Woods maps.
This pass stops guessing. These maps are generated from the current uploaded game.js: Woods seeds, 23×23 grids, carved doorway openings, Woods F clearing, Big Tree pads, and West Woods collider positions.
Legend: tan cells are walkable paths, green cells are tree/wall blocks, colored bubbles are real travel openings or markers. This follows the generated grids instead of drawing decorative trails.
Overview
How the areas connect.
This gives the big picture. The full path maps are below.
Actual Path Maps
Generated Woods grids.
Open any map for a full-size view. These are the areas built by generateWoodsMaze and the Woods opening rules.
Woods AEast fork hub connecting Starter, C, D, and E.
Woods BNorth branch between Starter and Woods D.
Woods CEastern branch with the north route into Big Tree.
Woods DFire clue area with the east route into Big Tree. Includes fire clue and leaf pool markers.
Woods ESouth branch below Woods A.
Woods FDeep Woods clearing and cannon point. Includes Woods F cannon clearing.
Special Areas
West Woods and Big Tree.
These are not normal generated 23×23 mazes, so they get their own top-down maps.

